The writer could explore the challenges and opportunities in adapting Harry Potter into a TV series. How might this format allow for deeper dives into beloved characters and overlooked subplots? What risks come with retelling a story already ingrained in global pop culture? The piece could also examine the impact of fandom expectations and the controversy surrounding J.K. Rowling’s public statements on the reception of this adaptation.
Good topic! For starters, you might examine the controversy surrounding the desire for a British-only cast, vs. the potential non-British actors could bring to the series. Along with that, you could examine some of the elements JKR has "retconned" or said she wishes she added, such as Hermione being a person of color or the fact that Hermione should have ended up with Harry, not Ron. – Stephanie M.2 weeks ago
The writer could analyze how games like The Last of Us Part II and Disco Elysium tackle moral decision-making. Do these choices genuinely empower players, or are they crafted to create the illusion of control? By exploring the narrative techniques behind these dilemmas, the piece could shed light on how game designers manipulate player emotions to craft deeply impactful experiences.
Good topic,I have learnt something knew from it. – betounic3 days ago
This article could explore how Arcane expanded the League of Legends universe, focusing on how the series enriches the game’s storytelling. It might analyze how the show balances accessibility for non-gamers with deep nods to League fans, and what this approach means for the evolution of narrative-driven gaming.
Mark Twain's portrayal of Widow Douglas, another of Huck's guardians, emphasizes the topic of religious hypocrisy. The Widow Douglas represents a respectable, "civilized" society that seeks to reform Huck by imparting Christian moral standards in him. She educates him about prayer, urges that he be "civilized," and opposes his reckless behavior. Twain, on the other hand, gently challenges Widow Douglas' moral authority by exposing her errors. For example, she discourages Huck from smoking yet readily consumes snuff, a type of tobacco. Her own habits reveal the moral contradictions in her faith.
I think this could definitely address the elephant in the room with slavery and even reference the good John Brown who was killed trying to fight for the abolition of slavery. – Sunni Rashad4 weeks ago
I see where you're going, but this doesn't read as a topic. Rather, it reads as a paragraph lifted from an existing article. I think what you want to do is construct a topic like, "Widow Douglas and Other Fictional Examples of Religious Hypocrisy." You could stick to Huckleberry Finn as a main source or (my recommendation), start with her and then compare and contrast religious characters from other books and adaptations. – Stephanie M.3 weeks ago
The writer could look at why is it difficult for some Christians to stick to what their faith teaches – Laurika Nxumalo2 weeks ago
A critical analysis of Peacock’s Based on a True Story, this piece could delve into how the series critiques our cultural fascination with true crime. It might also compare the show’s satirical approach to the glut of documentary releases, examining why audiences are drawn to these stories and the ethical questions they raise about entertainment based on real-life suffering.
Depression Quest in 2013 is a Twine engine game made by Zoe Quinn. The game / interactive fiction dealt with the difficulties of living with depression. Although, it was praised by the more mainstream gaming media for its depiction of struggling with mental health, the game also sparked polarizing reactions, and became a focal point for the online culture was. It was particularly of note as a justification for the harassment campaign Gamergate in 2014.
With that in mind the author can explore the value of the game as a game and delve into how did this game challenge traditional gaming norms at the time? What does its critical and consumer reception reveal about the the world of indie game development and the modern social media landscape?
My corrections didn't save. Depression Quest in 2013 is a Twine engine game made by Zoe Quinn. The game / interactive fiction dealt with the difficulties of living with depression. It simulated this by presenting the player with prompts and then restricting their possible answers. Although the more mainstream gaming media praised it for its depiction of struggling with mental health, the game also sparked polarizing reactions and became a focal point for the online culture wars. It was particularly of note as a justification for the harassment campaign Gamergate in 2014. With that in mind, the author can explore the value of the game "as a game" and delve into how did this game challenge traditional gaming norms at the time? What does its critical and consumer reception reveal about the world of indie game development and the modern social media landscape? – Sunni Rashad4 weeks ago
The Story of an Hour illustrates the dual themes of confinement and freedom. Mrs. Mallard's story reveals the restricted roles of women in 19th-century society and the profound yearning for selfhood that lay beneath those constraints. The brief and intense exploration of freedom in Louise's mind highlights both the allure and the cost of autonomy in a world that does not yet recognize a woman's right to it.
The writer could focus on how Mrs. Mallard explored freedom in a time when women were not free to exercise their rights – Laurika Nxumalo2 weeks ago
Gatsby throws parties to entice Daisy Buchanan, the love of his life. The magnificence of the gatherings underscores Gatsby's attempt to reclaim Daisy by achieving the American Dream of success, fortune, and social position. However, the superficiality of these events highlights the novel's portrayal of the American Dream as empty. Despite the glamor, the parties are attended by people who do not know Gatsby and have no interest in him, underscoring the futility of his quest.
The writer could focus on how trying to please others could actually be a form of self-sacrifice – Laurika Nxumalo1 week ago
One of the most well-known linguistic innovations in Ulysses is Joyce's use of stream of consciousness, a storytelling method that attempts to recreate the flow of thoughts and experiences in the human mind. This technique captures the fragmented, nonlinear form of mind. Characters' inner dialogues, memories, and immediate experiences combine fluidly, giving the reader a real-time experience of consciousness. For example, the protagonist, Leopold Bloom,'s thoughts are presented without clear distinctions between past and present, fantasy and reality, illustrating the chaotic and associative nature of thinking.
The writer could explain stream of consciousness in relation to the protagonist's thoughts – Laurika Nxumalo1 week ago
One of the play's protagonists, John Proctor, battles with his own type of deception – self-deception. To protect his reputation, he first avoids involvement in the witch trials, unwilling to expose his connection with Abigail, which would jeopardize his name. However, his moral integrity eventually pushes him to confront his lies, prompting him to publicly confess his faults in an effort to expose Abigail's deception. This act of honesty, while ultimately leads to his demise, reinforces Miller's condemnation of a culture that values appearance over truth, demonstrating that true integrity necessitates confronting hard facts, even at tremendous personal cost.
Pi's storytelling is another method of psychological survival. The narrative itself can be seen as an attempt to make sense of his trauma and find solace in a version of events that is more bearable than the brutal reality.
I feel this could use a bit more context for the potential writer. – Sunni Rashad3 weeks ago
The writer could explore further the psychological element of storytelling in order to deal with trauma – Laurika Nxumalo2 weeks ago
This article could analyze how schizoid personality disorder (SPD) is portrayed in movies, examining both accurate depictions and those that lean into stereotypes. It could explore characters from films like Taxi Driver, Her, or Donnie Darko, discussing how their emotional detachment, introspection, and isolation reflect aspects of SPD. The article might delve into how these portrayals provide insight into the human experience of disconnection, often serving as metaphors for broader societal issues.
You might also consider discussing the challenges filmmakers face in representing SPD authentically while balancing narrative engagement. Exploring the potential impact these portrayals have on public understanding of the disorder — both in terms of awareness and misconceptions — could add a valuable dimension. Addressing how the nuanced representation of mental health contributes to more empathetic storytelling would make the topic particularly relevant in today's cinematic landscape.
I think Christian Grey from “50 Shades of Grey” would be a good character to look at with regard to the depiction of SPD – Laurika Nxumalo1 week ago
Eiken (2003) is a two-episode OVA filled with all manner of slapstick and innuendo that on its face are immature and sophomoric but veer into grossly distasteful as the show continues. The question then is upon seeing this content who is it for and why does it exist?
What was the mandate that called for the product and what can be gleaned from engaging with the material?
This is not meant as something opposed to sex or depictions of sexuality, this is a question of the low quality and base manner of titillation that the show engages, though looking at the character designs and ages the author could also question what was the logic behind the creation of the characters and why were those the decisions the creators went with.
Nemesis by Mark Millar is a comic that is centered on a sadistic and wealthy villain who systematically dismantles the lives of top law enforcement officers. With that context in mind, does this story actually say anything? That is to say, what does the violence and shock do for the plot and what the story hopes to communicate?
How does Nemesis challenge traditional ideas about morality in the superhero genre, and what might this say about our cultural fascination with anti-heroes? In what ways does the depiction of wealth as a tool for chaos reflect or critique societal power dynamics today? Does the comic’s shock-value storytelling serve to deepen its critique of heroism, or does it undermine its long-term impact on the genre?
Whilst YA Fiction in a sense existed before the 21st Century, it was never a properly defined genre that you could visit in the bookstore. You usually had your Childrens books and then your Adult books and your Classics. YA Fiction exploded into being with the publication of the Harry Potter books which we can consider as Modern Classics. This topic would be on the game changing books that have contributed to the growing shape and form of Young Adult Fiction.
For example, Harry Potter led to the popularity of YA adventure and action books such as Rick Riordan's Percy Jackson series. Suzanne Collin's The Hunger Games is a staple in the genre for creating a wave of Dystopian fiction. Stephenie Meyer's Twilight and Cassandra Clare's Shadowhunter books paved the way for the multitude of paranormal fantasy books. John Green's The Fault in Our Stars contributed to the overwhelming popularity of Contemporary novels that delve into difficult and important topics that teenagers go through in life.
Of course there are positives and current or potential implications on these books in terms of how they have shaped the genre as well as how the genre is marketed, or at least what publishers looks for in this realm of Young Adult fiction. This would a very interesting topic to look at.
I love this topic. I would also suggest Veronica Roth's "Divergent", as that made a pretty big splash. – ValleyChristion7 years ago
I believe it is Young Adult novels are vital to literature because it touches on topics anyone can relate to, whether it is love and loss or finding your identity, the YA genre has something for everyone. – Yvonne T.7 years ago
Personally, I believe that The Giver by Louis Lowry is a predecessor to all the YA dystopias. – RedFlame20006 years ago
Interesting? I think this topic is amazing. In fact, you might have to limit yourself to one genre so you don't get overwhelmed. :) – Stephanie M.4 years ago
Perhaps the Hardy Boys and its progency would be worthwhile to examine. – J.D. Jankowski4 years ago
As a young adult who grew up reading these books, they all shaped me but allowed me to enjoy fiction and empathize with characters. – jamierrandall4 years ago
A lot of scholars trace young adult literature, as a category, back to the publication of S. E. Hinton's 'The Outsiders'. It would be interesting for you to look into Hinton's motivation to write what has essentially become a defining novel, trends in YA since then, YA authored by young adults versus books written by authors that no longer fit in that age category, among other sub-topics. – vibhavarid4 years ago
I'd suggest exploring Risking it All: Pushing the Limits Next Generation by Katie McGarry. It's young adult romance – Laurika Nxumalo4 weeks ago
There is an entire field dedicated to the study of place-based literature (spatial studies) and it is interdisciplinary, but there is less discussion about the draw of particular places for writers. Why do certain writers choose the places they set their stories in? This could be extrapolated out into the examination of how secondary world fantasy and science-fiction draw on mimetic qualities of our real world, or it could be a closer examination of why an author chooses to set their narrative in New York instead of Las Vegas.
There are already a number of authors who have written in the same places, drawing from locales that have personal meaning. It would be interesting to look at the decisions they made around returning to particular settings. For example, Coco Mellows uses New York in both her novels, but in the second also draws on London where she lived for a time. But other authors use locations they have never lived, but perhaps have an affinity with. It would be interesting to explore, from a writer's perspective rather than a theorist's perspective, how writers choose the places that resonate in and across their works.
How about the writer look at fictitious places; why did the author of a certain book or the scriptwriter of a certain movie create a certain place - what inspired them to create a particular place. For instance, the symbolism of the Old Forest in Lord of the Rings – Laurika Nxumalo1 week ago
This article could analyze the recent resurgence of 90s and early 2000s TV shows on streaming platforms, exploring why series like Friends, Sabrina, the Teenage Witch, Buffy the Vampire Slayer, and Gilmore Girls—among others—continue to captivate both nostalgic fans and new viewers alike. It could analyze how the thematic elements of these shows—such as friendship, humor, and a focus on "simpler" times—resonate in today’s fast-paced world. You might also consider discussing how streaming enables a new level of accessibility, allowing these beloved series to find fresh audiences and establish intergenerational appeal. Examining how this nostalgic inclination affects modern media and the potential influence these shows may have on future releases would add another level of complexity.
Ps.: Just came to mind... There's actually a word for that feeling when you miss a time you never lived through—anemoia! It's that kind of bittersweet nostalgia some younger viewers feel for the 90s and early 2000s, even though they didn’t actually experience those years. It’s like an idealized version of the past, and streaming just makes it so easy to dive right in! – Beatrix Kondo2 months ago
Сonsider contrasting how these shows, originally shaped by their era’s societal norms and production values, are being received by newer audiences. Are there generational differences in how these shows are interpreted, or does their core message transcend time? Discussing the balance between nostalgia-driven consumption and the evolving expectations of modern storytelling (e.g., inclusivity, updated narratives) could also add valuable nuance: for example, how many jokes could been seen as quite problematic nowadays – leksapr4 weeks ago
One of the "hottest" books on Amazon right now is Chain Gang All-Stars, by Nana Kwame Adjel-Brenyah. It's billed as a hard-hitting drama in which American prisoners compete for their freedom on a bloody, Gladiators-style reality show on which "elimination" means actual death. Detractors look askance at the hype and writing style, but despite the book's newness, Adjel-Brenyah already has plenty of fans.
Chain Gang All-Stars brings to mind several other novels with this "reality show" conceit, from more lighthearted examples like Chicken Sisters and Take the Lead to Death Warrant and Cinderella is Dead. Whether or not elimination from these fictional reality competitions means one's life is forfeit, books like these usually offer discussion fodder regarding the deceptive nature of reality TV and social media, the meaning of trust and alliances, and other multifaceted topics.
Examine some examples of "reality literature" from any genre you like (thriller, rom-com, YA, or any combination). You could, of course, include Chain Gang All-Stars. Compare and contrast your examples, looking at character development, depth of themes, use of tropes, and any other issues you like. Examine what this particular subgenre is trying to say to readers, and how writers might keep its messages fresh in a world that continues in saturation of fast-paced reality shows, online influencers, cancel culture, and more.
True crime documentaries and narratives are intensely popular, particularly on streaming services. Many people, particularly women, report watching this type of documentary for relaxation, much to the amusement of social media (e.g., memes, reels, comedy bits). A plethora of true crime podcasts also exist, and these often get listeners talking "in real time" over radio waves when other subjects may not.
However, fictional crime was a popular genre long before true crime, and remains so. Mystery movies, detective television series, and movies centered on the lives, escapes, and even last days of inmates, garner tons of views, reviews, and discussions every day. Some fictional crime stories, such as The Shawshank Redemption or The Great Escape, have taken their place among "classic" films.
With true and fictional crime getting so much attention, many questions arise. Namely, which type attracts what sort of audience, and why? Is there any overlap, and where does that exist? Perhaps most importantly, is there any way to tell whether true or fictional crime is more appealing?
Analyze this last question in light of the other two, as well as factors such as the nature of the crimes (e.g., "cozy mysteries" vs. "harder" crimes), storytelling choices and mechanics, casting choices, or any other factors you choose. If you choose to gear your argument toward one side or the other, choose some examples to prove why that version is the stronger, more appealing one.
Note: When considering the popularity of true vs. fictional crime, it can be interesting to explore the different psychological pulls they have on audiences. True crime, for instance, seems to satisfy a natural curiosity about real-life dangers and justice, letting viewers safely peek into society’s darker corners. Some people, especially women, say it even helps them feel more prepared or aware, as they learn about survival stories and warning signs. Fictional crime, on the other hand, offers that creative storytelling arc, where we get closure, character growth, and sometimes a bit of social commentary, all within a controlled narrative. It’s a chance to get lost in suspense or empathy without the moral weight that real cases can carry. Depending on what people are looking for—adrenaline, comfort, insight, or just plain entertainment—true and fictional crime each bring something different to the table. – Beatrix Kondo2 months ago
Fictional crime is easier to write because the writer sets the whole scene. As for true crime, the writer spends a lot of time on doing research so that the book or article can be as factual as possible – Laurika Nxumalo4 weeks ago
The original Jumanji (1995) remains a nostalgic classic almost 30 years after its release. Its technologically updated sequel might have gotten the side-eye from the original film's devotees, but also pulled in a flock of new fans, as evidenced when a third movie invited viewers back to its jungle. Zathura, which featured a space-themed board game, is arguably less beloved than the Jumanji films but has plenty of fans. And the new film Family Pack has thrown players of yet another magical game into 1497 France to face werewolves while grappling with their personal problems, deep emotions, and general dysfunction.
Analyze the presence and appeal of magical board games in family films. What makes magical board games the right catalysts to bring families, siblings, or even strangers (thus, "found family") together in these films, as opposed to say, video games or a game on the sports field or court? Do these films have something special to say to families in today's technology-driven age and if yes, what is it? Do "magical board game" stories have potential as a bigger subgenre, and if yes, what other board game themes, family structures, or themes of the human condition could be explored? Use the mentioned films as a jumping off point, but feel free to explore what as-yet-untapped plots might look like.